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There are five “levels” of damage a player can take. They range from being scratched to being critically wounded in severity. A character always suffers the penalty of the worst wound they have taken. The number of wounds a character has is determined by their attributes. The number of “bubbles” per rank is determined by your resolve.
|Wound Type||Bubbles‡||Modifier to Rolls||Time to heal|
|Scratched||5 + Res||none||Hours|
|Light||4 + Res||none||Days|
|Injured||3 + Res||-1||Weeks|
|Serious||2 + Res||-2||Medical†|
|Critical||1 + Res||-4||Medical†|
† Wounded and Critical status will not heal naturally. They must be tended by a physician.
‡An example for a character with an average Resolve (2 points):
Scratched: ❍❍❍ ❍❍❍ ❍ Light: ❍❍❍ ❍❍❍ Injured: ❍❍❍ ❍❍ Serious: ❍❍❍ ❍ Critical: ❍❍❍
Whenever a character takes damage, that damage should be compared to their Brawn. As you can see, a wound of damage 4 would be a critical on a person with brawn 1. The same hit would “only” be a serious wound for a character with Brawn 2. If a character has filled all of their bubbles of one wound type, and takes another wound of that level that wound is automatically upgraded to the next level.
The above example character, again with an average score of 2 points, this time in Brawn, would mark his sheet like this after being hit by an attack that dealt 4 points of damage:
Scratched: ❍❍❍ ❍❍❍ ❍ Light: ❍❍❍ ❍❍❍ Injured: ❍❍❍ ❍❍ Serious: ✕❍❍ ❍ Critical: ❍❍❍
The poor man immediately must take a penalty of -2 to his rolls. In the next round of combat, the same character is hit again, but the damage is only 2, so he marks off a wound on his Light health:
Scratched: ❍❍❍ ❍❍❍ ❍ Light: ✕❍❍ ❍❍❍ Injured: ❍❍❍ ❍❍ Serious: ✕❍❍ ❍ Critical: ❍❍❍
The wound penalties aren’t cumulative: this character only takes a -2, not a -3 from the combined penalties.
A character dies when all of their critical wounds are filled.