Health

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There are five “levels” of damage a player can take. They range from being scratched to being critically wounded in severity. A character always suffers the penalty of the worst wound they have taken. The number of wounds a character has is determined by their attributes. The number of “bubbles” per rank is determined by your resolve.

Wound Type Bubbles‡ Modifier to Rolls Time to heal
Scratched 5 + Res none Hours
Light 4 + Res none Days
Injured 3 + Res -1 Weeks
Serious 2 + Res -2 Medical†
Critical 1 + Res -4 Medical†

† Wounded and Critical status will not heal naturally. They must be tended by a physician.
‡An example for a character with an average Resolve (2 points):

Scratched: ❍❍❍ ❍❍❍ ❍
Light:     ❍❍❍ ❍❍❍
Injured:   ❍❍❍ ❍❍
Serious:   ❍❍❍ ❍
Critical:  ❍❍❍

Taking Damage
Whenever a character takes damage, that damage should be compared to their Brawn. As you can see, a wound of damage 4 would be a critical on a person with brawn 1. The same hit would “only” be a serious wound for a character with Brawn 2. If a character has filled all of their bubbles of one wound type, and takes another wound of that level that wound is automatically upgraded to the next level.

Damage Wound Type
< Brawn Scratch
= Brawn Light
1> Brawn Injured
2> Brawn Serious
3> Brawn Critical

The above example character, again with an average score of 2 points, this time in Brawn, would mark his sheet like this after being hit by an attack that dealt 4 points of damage:

Scratched: ❍❍❍ ❍❍❍ ❍
Light:     ❍❍❍ ❍❍❍
Injured:   ❍❍❍ ❍❍
Serious:   ✕❍❍ ❍
Critical:  ❍❍❍

The poor man immediately must take a penalty of -2 to his rolls. In the next round of combat, the same character is hit again, but the damage is only 2, so he marks off a wound on his Light health:

Scratched: ❍❍❍ ❍❍❍ ❍
Light:     ✕❍❍ ❍❍❍
Injured:   ❍❍❍ ❍❍
Serious:   ✕❍❍ ❍
Critical:  ❍❍❍

The wound penalties aren’t cumulative: this character only takes a -2, not a -3 from the combined penalties.

Dying
A character dies when all of their critical wounds are filled.

Health

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